People in video meetings will be able to smell coffee and feel the presence of each other in the future, the founder and CEO OF Zoom have predicted.
Virtual Reality (VR) is the usage of computer technology to generate a simulated environment. The most important and identifiable component of VR is the head-mounted display (HMD).
Living persons are visual creatures, and display technology is the single main difference between immersive virtual reality systems conventional user interfaces.
Prominent players in Virtual Reality include PlayStation VR (PSVR), HTC Vive, and Oculus Rift.
VR allows collaboration among many colleagues, feigning the sensation of being co-present in the same place. The use of VR in business consistently brings remarkable improvements in training. According to a recent Harvard Business Review article, VR decreases the training time required for Wal-Mart workers from eight hours to fifteen minutes.
The efficiency of using Virtual Reality for education and training during the pandemic has been improved so much by the successful launch of the Oculus Quest mobile VR headset by Facebook in May of 2019.
What is Virtual Reality?
Virtual Reality involves computer technology to create a simulated environment. Unlike conventional user interfaces, VR places the user inside an experience. Users get themselves immersed in a 3D world instead of viewing a screen in front of them. By simulating as many scenes as possible, such as touch, vision, hearing even smell, the computer functions as a gatekeeper to this artificially created world. Accessibility of content and cheap computing power are the only limits to near-real VR experiences.
Difference Between Virtual Reality and Augmented Reality
Virtual Reality and Augmented Reality can be considered as two sides of the same coin. You can assume Augmented Reality as virtual Reality with one foot into the real world. Augmented Reality simulates artificial things in the real environment. Contrary, Virtual Reality produces an artificial environment to reside.
In Augmented Reality, the position and orientation of a camera are determined by using sensors and algorithms. Augmented Reality technology then renders the 3D graphics as they will appear from the camera point of view, superimposing the computer-created images over a user view of the real world.
In Virtual Reality, the sensor and algorithm usage is the same as in Augmented Reality. However, instead of locating a real camera within a physical environment, the user’s eye position is located within the simulated environment. Graphics react according to the user’s head movements. Virtual Reality technology produces an interactive and conclusive world for the user.
Virtual Reality Technology
The essential component of Virtual Reality is the head-mounted display (HMD). A living person is a visual creature, and the display technology is the significant difference between immersive Virtual Reality systems and conventional user interface. The virtual content is displayed onto room-sized screens by CAVE automatic virtual environment.
Due to a wide range of emerging hardware and software options, the future of wearables is unfolding but yet unidentified. Concepts such as Playstation, HTC Vive Pro Eye, and Oculus Quest are the leading concepts, but there are also players like Samsung, Apple, Google, Lenovo, and others who may amaze the industry with high levels of usability and involvement.
Major Players in Virtual Reality: Oculus, HTC, Sony
Sony’s PlayStation VR (PSVR), HTC Vive, and Facebook’s Oculus Rift are the three best selling virtual Reality headsets. Virtual Reality landscape broadening with Lenovo, Google, HP, and others are gaining great success in the market.
Virtual Reality and Data Visualization
Engineering and scientific data visualization has gained a large number of benefits for years from Virtual Reality. Recent inventions in display technologies have created interest in everything from molecular visualization to architecture to weather models.
KLM Airlines executives are using the Helsinki-based Glue VR collaboration platform to eliminate the need for corporate travel. HTC organized an international ecosystem conference last April on the Engage Platform, with many personified avatars, each representing a person somewhere in the world in a Virtual Reality headset. Exp. Reality (NASDAQ: EXPI) is a rapidly growing international real estate broker with no physical workplaces. They meet online using the platform driven by Virbela, a 3D virtual world that users navigate using 2D screens of their laptop computer.
Virbela proposes an Expo Hall for meetings and trade shows and introduces a virtual meeting venue. PC and VR Engage platform were introduced for training and education in 2018. Engage offers institutions, schools, and enterprises a virtual real platform consisting of various classrooms and environments.
The bottom line:
VR technologies will make smartphones smarter and many smarter tools. VR devices will lead the market. By using VR devices, we can enjoy history (which is theoretically very boring), can explore space (from Earth), can visualize the moon’s surface in 3D, and many more.